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Monster

Gnoll Fang of Yeenoghu

Medium Fiend · Chaotic Evil

Monster Manual Page 163
Armor Class 14
Hit Points 65 (10d8 + 20)
Speed Walk 30 ft.
CR 4
STR 17 +3
DEX 15 +2
CON 15 +2
INT 10 +0
WIS 11 +0
CHA 13 +1

Traits

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

The gnoll makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 () Poison damage.

Claw

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Slashing damage.
Confirmation

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