Armor Class
14
Gnoll Fang of Yeenoghu
Medium Fiend · Chaotic Evil
Hit Points
65 (10d8 + 20)
Speed
Walk 30 ft.
CR
4
Traits
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack
The gnoll makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 () Poison damage.
Claw
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Slashing damage.