Armor Class
12
Gnoll Witherling
Medium Undead · Chaotic Evil
Hit Points
11 (2d8 + 2)
Speed
Walk 30 ft.
CR
1/4
Traits
Unusual Nature
The witherling doesn't require air, food, drink, or sleep.
Actions
Multiattack
The witherling makes two Bite or Spiked Club attacks.
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Necrotic damage.
Spiked Club
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.
Bonus Actions
Rampage
After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack.
Reactions
Vengeful Strike
In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.