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Monster

Gnome Squidling

Small Aberration · Unaligned

Icewind Dale: Rime of the Frostmaiden Page 303
Armor Class 8
Hit Points 10 (3d6)
Speed Walk 15 ft.
CR 1/2
STR 4 -3
DEX 7 -2
CON 10 +0
INT 4 -3
WIS 10 +0
CHA 3 -4

Traits

Magic Resistance

The squidling has advantage on saving throws against spells and other magical effects.

Actions

Tentacles

Melee Weapon Attack +0 to hit, reach 5 ft., one creature. 5 () Psychic damage. If the target is Medium or smaller, it is (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be until this grapple ends.

Extract Brain

Melee Weapon Attack +0 to hit, reach 5 ft., one creature by the squidling. 27 () Piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.

Mind Tickle Recharge 5

The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 () Psychic damage and be until the end of its next turn.
Confirmation

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