Armor Class
8
Gnome Squidling
Small Aberration · Unaligned
Hit Points
10 (3d6)
Speed
Walk 15 ft.
CR
1/2
Traits
Magic Resistance
The squidling has advantage on saving throws against spells and other magical effects.
Actions
Tentacles
Melee Weapon Attack +0 to hit, reach 5 ft., one creature. 5 () Psychic damage. If the target is Medium or smaller, it is (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be until this grapple ends.
Extract Brain
Melee Weapon Attack +0 to hit, reach 5 ft., one creature by the squidling. 27 () Piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.
Mind Tickle Recharge 5
The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 () Psychic damage and be until the end of its next turn.