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Monster

Goat

Medium Beast · Unaligned

Monster Manual Page 330
Armor Class 10
Hit Points 4 (1d8)
Speed Walk 40 ft.
CR
STR 12 +1
DEX 10 +0
CON 11 +0
INT 2 -4
WIS 10 +0
CHA 5 -3

Traits

Charge

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked .

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it .

Actions

Ram

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.
Confirmation

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