Armor Class
10
Goat
Medium Beast · Unaligned
Hit Points
4 (1d8)
Speed
Walk 40 ft.
CR
—
Traits
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked .
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it .
Actions
Ram
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.