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Monster

Goblin Boss

Small Humanoid · Neutral Evil

Monster Manual Page 166
Armor Class 17
Hit Points 21 (6d6)
Speed Walk 30 ft.
CR 1
STR 10 +0
DEX 14 +2
CON 10 +0
INT 10 +0
WIS 8 -1
CHA 10 +0

Traits

Nimble Escape

The goblin can take the or action as a bonus action on each of its turns.

Actions

Multiattack

The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Slashing damage.

Javelin

Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 30/120 ft., one target. 3 () Piercing damage.

Reactions

Redirect Attack

When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Confirmation

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