Armor Class
17
Goblin Boss
Small Humanoid · Neutral Evil
Hit Points
21 (6d6)
Speed
Walk 30 ft.
CR
1
Traits
Nimble Escape
The goblin can take the or action as a bonus action on each of its turns.
Actions
Multiattack
The goblin makes two attacks with its scimitar. The second attack has disadvantage.
Scimitar
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Slashing damage.
Javelin
Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 30/120 ft., one target. 3 () Piercing damage.
Reactions
Redirect Attack
When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.