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Monster

Goblin Gang Member

Small Humanoid · Neutral Evil

Krenko's Way Page 167
Armor Class 14
Hit Points 10 (3d6)
Speed Walk 30 ft.
CR 1/4
STR 8 -1
DEX 16 +3
CON 10 +0
INT 10 +0
WIS 10 +0
CHA 8 -1

Traits

Nimble Escape

The goblin can take the or action as a bonus action on each of its turns.

Actions

Dagger

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage.

Light Crossbow

Ranged Weapon Attack +5 to hit, range 80/320 ft., one target. 7 () Piercing damage.
Confirmation

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