Armor Class
14
Goblin Gang Member
Small Humanoid · Neutral Evil
Hit Points
10 (3d6)
Speed
Walk 30 ft.
CR
1/4
Traits
Nimble Escape
The goblin can take the or action as a bonus action on each of its turns.
Actions
Dagger
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage.
Light Crossbow
Ranged Weapon Attack +5 to hit, range 80/320 ft., one target. 7 () Piercing damage.