Armor Class
15
Goblin Psi Brawler
Small Aberration · Any Alignment
Hit Points
31 (7d6 + 7)
Speed
Walk 30 ft.
CR
2
Traits
Mental Burst
When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 () Psychic damage.
Mental Fortitude
The goblin has advantage on saving throws against effects that would make it have the or condition.
Actions
Multiattack
The goblin makes two Unarmed Strike attacks.
Unarmed Strike
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage plus 3 () Psychic damage.
Bonus Actions
Nimble Escape
The goblin takes the or action.
Telekinetic Shove
The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the condition.