Armor Class
16
Goblin Psi Commander
Small Aberration · Any Alignment
Hit Points
58 (13d6 + 13)
Speed
Walk 30 ft.
CR
4
Traits
Mental Burst
When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 10 () Psychic damage.
Mental Fortitude
The goblin has advantage on saving throws against effects that would make it have the or conditions.
Actions
Multiattack
The goblin makes three Psychic Blade attacks.
Psychic Blade
Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 60 ft., one creature. 11 () Psychic damage, and the target must subtract from the next attack roll or saving throw it makes before the end of the goblin's next turn.
Synaptic Rend Recharge 5
The goblin unleashes a 30-foot-radius sphere of psychic energy, centered on a point the goblin can see within 60 feet of itself. Each creature in that area must make a DC 13 Intelligence saving throw. On a failed save, a creature takes 14 () Psychic damage and has the condition until the end of the goblin's next turn. On a successful save, a creature takes half as much damage only.
Bonus Actions
Nimble Escape
The goblin takes the or action.
Reactions
Psionic Shield
When the goblin or one of its allies within 15 feet of it is hit by an attack roll, the goblin conjures a shield of force. The target of the attack gains a +3 bonus to its AC against the triggering attack roll, potentially causing it to miss.