Armor Class
19
Goristro
Huge Fiend · Chaotic Evil
Hit Points
310 (23d12 + 161)
Speed
Walk 40 ft.
CR
17
Traits
Charge
If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 () Piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked .
Labyrinthine Recall
The goristro can perfectly recall any path it has traveled.
Magic Resistance
The goristro has advantage on saving throws against spells and other magical effects.
Siege Monster
The goristro deals double damage to objects and structures.
Actions
Multiattack
The goristro makes three attacks: two with its fists and one with its hoof.
Fist
Melee Weapon Attack +13 to hit, reach 10 ft., one target. 20 () Bludgeoning damage.
Hoof
Melee Weapon Attack +13 to hit, reach 5 ft., one target. 23 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked .
Gore
Melee Weapon Attack +13 to hit, reach 10 ft., one target. 45 () Piercing damage.