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Monster

Granite Juggernaut

Large Construct · Unaligned

Vecna: Eve of Ruin Page 221
Armor Class 14
Hit Points 157 (15d10 + 75)
Speed Walk 30 ft. ((in a straight line))
CR 12
STR 23 +6
DEX 1 -5
CON 20 +5
INT 2 -4
WIS 11 +0
CHA 3 -4

Traits

Magic Resistance

The juggernaut has advantage on saving throws against spells and other magical effects.

Siege Monster

The juggernaut deals double damage to objects and structures.

Actions

Slam

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 11 () Bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the condition.

Bonus Actions

Devastating Roll

The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the condition. When the juggernaut enters the space of a creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 () Bludgeoning damage on a failed save or half as much damage on a successful one.
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