Armor Class
14
Granite Juggernaut
Large Construct · Unaligned
Hit Points
157 (15d10 + 75)
Speed
Walk 30 ft. ((in a straight line))
CR
12
Traits
Magic Resistance
The juggernaut has advantage on saving throws against spells and other magical effects.
Siege Monster
The juggernaut deals double damage to objects and structures.
Actions
Slam
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 11 () Bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the condition.
Bonus Actions
Devastating Roll
The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the condition. When the juggernaut enters the space of a creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 () Bludgeoning damage on a failed save or half as much damage on a successful one.