Armor Class
17
Green Hag
Medium Fey · Neutral Evil
Hit Points
82 (11d8 + 33)
Speed
Walk 30 ft.
CR
3
Traits
Amphibious
The hag can breathe air and water.
Mimicry
The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom () check.
Actions
Claws
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 () Slashing damage.
Illusory Appearance
The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence () check to discern that the hag is disguised.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence () check to discern that the hag is disguised.
Invisible Passage
The hag magically turns until she attacks or casts a spell, or until her ends (as if on a spell). While , she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is with her.