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Monster

Green Slaad

Large Aberration · Chaotic Neutral

Monster Manual Page 277
Armor Class 16
Hit Points 127 (15d10 + 45)
Speed Walk 30 ft.
CR 8
STR 18 +4
DEX 15 +2
CON 16 +3
INT 11 +0
WIS 8 -1
CHA 12 +1

Traits

Shapechanger

The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance

The slaad has advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.

Bite (Slaad Form Only)

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Piercing damage.

Claw (Slaad Form Only)

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 () Slashing damage.

Staff

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Bludgeoning damage.

Hurl Flame

Ranged Spell Attack +4 to hit, range 60 ft., one target. 10 () Fire damage. The fire ignites flammable objects that aren't being worn or carried.
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