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Monster

Green Slaad

Large Aberration · Chaotic Neutral

Monster Manual (2024) Page 286
Armor Class 16
Hit Points 144 (17d10 + 51)
Speed Walk 30 ft.
CR 8
STR 16 +3
DEX 15 +2
CON 16 +3
INT 11 +0
WIS 8 -1
CHA 18 +4

Traits

Magic Resistance

The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points.

Actions

Multiattack

The slaad makes three Chaos Staff attacks.

Chaos Staff

Melee or Ranged Attack +7, reach 10 ft. or range 60 ft. 8 () Force damage. Until the start of the slaad's next turn, the target has a condition determined by rolling : on a 1, ; on a 2, ; on a 3, ; or on a 4, .

Bonus Actions

Shape-Shift

The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
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