Armor Class
16
Green Slaad
Large Aberration · Chaotic Neutral
Hit Points
144 (17d10 + 51)
Speed
Walk 30 ft.
CR
8
Traits
Magic Resistance
The slaad has Advantage on saving throws against spells and other magical effects.
Regeneration
The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points.
Actions
Multiattack
The slaad makes three Chaos Staff attacks.
Chaos Staff
Melee or Ranged Attack +7, reach 10 ft. or range 60 ft. 8 () Force damage. Until the start of the slaad's next turn, the target has a condition determined by rolling : on a 1, ; on a 2, ; on a 3, ; or on a 4, .
Bonus Actions
Shape-Shift
The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.