Armor Class
12, 15
Grell Psychic
Medium Aberration · Chaotic Evil
Hit Points
66 (12d8 + 12)
Speed
Walk 10 ft., Fly 30 ft. ((hover))
CR
4
Actions
Multiattack
The grell psychic makes one Tentacle attack and one Beak attack.
Beak
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 () Piercing damage.
Tentacle
Melee Weapon Attack +5 to hit, reach 10 ft., one target. 8 () Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or have the condition for 1 minute. While the target is , it also has the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target also has the condition (escape DC 16). While grappling the target, the grell can't make Tentacle attacks against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.