Armor Class
12
Grell
Medium Aberration · Neutral Evil
Hit Points
55 (10d8 + 10)
Speed
Walk 10 ft., Fly 30 ft. ((hover))
CR
3
Actions
Multiattack
The grell makes two attacks: one with its tentacles and one with its beak.
Tentacles
Melee Weapon Attack +4 to hit, reach 10 ft., one creature. 7 () Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be for 1 minute. The target is , and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also (escape DC 15). If the target is Medium or smaller, it is also until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
The target is also (escape DC 15). If the target is Medium or smaller, it is also until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage.