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Monster

Grell

Medium Aberration · Neutral Evil

Monster Manual Page 172
Armor Class 12
Hit Points 55 (10d8 + 10)
Speed Walk 10 ft., Fly 30 ft. ((hover))
CR 3
STR 15 +2
DEX 14 +2
CON 13 +1
INT 12 +1
WIS 11 +0
CHA 9 -1

Actions

Multiattack

The grell makes two attacks: one with its tentacles and one with its beak.

Tentacles

Melee Weapon Attack +4 to hit, reach 10 ft., one creature. 7 () Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be for 1 minute. The target is , and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also (escape DC 15). If the target is Medium or smaller, it is also until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.

Beak

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage.
Confirmation

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