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Monster

Grell

Medium Aberration · Neutral Evil

Monster Manual (2024) Page 157
Armor Class 12
Hit Points 55 (10d8 + 10)
Speed Walk 10 ft., Fly 30 ft. ((hover))
CR 3
STR 15 +2
DEX 14 +2
CON 13 +1
INT 12 +1
WIS 11 +0
CHA 9 -1

Traits

Abduct

The grell needn't spend extra movement to move a creature it is grappling.

Actions

Multiattack

The grell makes one Beak attack and one Paralyzing Tentacles attack.

Beak

Melee Attack +4, reach 5 ft. 11 () Piercing damage.

Paralyzing Tentacles

Melee Attack +4, reach 10 ft. 7 () Piercing damage. If the target is a Medium or smaller creature, it has the condition (escape DC 12) from two of ten tentacles. The target is also subjected to the following effect. CON Save DC 11.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While , the target has the condition.
Confirmation

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