Armor Class
12
Grell
Medium Aberration · Neutral Evil
Hit Points
55 (10d8 + 10)
Speed
Walk 10 ft., Fly 30 ft. ((hover))
CR
3
Traits
Abduct
The grell needn't spend extra movement to move a creature it is grappling.
Actions
Multiattack
The grell makes one Beak attack and one Paralyzing Tentacles attack.
Beak
Melee Attack +4, reach 5 ft. 11 () Piercing damage.
Paralyzing Tentacles
Melee Attack +4, reach 10 ft. 7 () Piercing damage. If the target is a Medium or smaller creature, it has the condition (escape DC 12) from two of ten tentacles. The target is also subjected to the following effect. CON Save DC 11.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While , the target has the condition.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While , the target has the condition.