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Monster

Grim Champion of Pestilence

Medium Undead · Neutral Evil

The Book of Many Things Page 163
Armor Class 14, 17
Hit Points 120 (16d8 + 48)
Speed Walk 40 ft.
CR 15
STR 10 +0
DEX 18 +4
CON 16 +3
INT 17 +3
WIS 15 +2
CHA 21 +5

Traits

Halo of Pestilence

The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion must succeed on a DC 18 Constitution saving throw or have the condition until the start of its next turn, as the insects ravage its body.

Legendary Resistance (3/Day)

If the champion fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.

Blight Staff

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 () Bludgeoning damage plus 21 () Necrotic damage.

Plague Bolt

Ranged Spell Attack +10 to hit, range 120 ft., one target. 23 () Poison damage, and the target has the condition until the start of the champion's next turn.

Legendary Actions

Attack

The champion makes one Blight Staff or Plague Bolt attack.

Furious Pursuit

The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.

Cast a Spell (Costs 2 Actions)

The champion uses Spellcasting.
Confirmation

Are you sure?