Armor Class
14, 17
Grim Champion of Pestilence
Medium Undead · Neutral Evil
Hit Points
120 (16d8 + 48)
Speed
Walk 40 ft.
CR
15
Traits
Halo of Pestilence
The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion must succeed on a DC 18 Constitution saving throw or have the condition until the start of its next turn, as the insects ravage its body.
Legendary Resistance (3/Day)
If the champion fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.
Blight Staff
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 () Bludgeoning damage plus 21 () Necrotic damage.
Plague Bolt
Ranged Spell Attack +10 to hit, range 120 ft., one target. 23 () Poison damage, and the target has the condition until the start of the champion's next turn.
Legendary Actions
Attack
The champion makes one Blight Staff or Plague Bolt attack.
Furious Pursuit
The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.
Cast a Spell (Costs 2 Actions)
The champion uses Spellcasting.