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Monster

Grimlock

Medium Humanoid · Neutral Evil

Monster Manual Page 175
Armor Class 11
Hit Points 11 (2d8 + 2)
Speed Walk 30 ft.
CR 1/4
STR 16 +3
DEX 12 +1
CON 12 +1
INT 9 -1
WIS 8 -1
CHA 6 -2

Traits

Blind Senses

The grimlock can't use its blindsight while and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom () checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity () checks made to hide in rocky terrain.

Actions

Spiked Bone Club

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage plus 2 () Piercing damage.
Confirmation

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