Armor Class
11
Grimlock
Medium Humanoid · Neutral Evil
Hit Points
11 (2d8 + 2)
Speed
Walk 30 ft.
CR
1/4
Traits
Blind Senses
The grimlock can't use its blindsight while and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom () checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity () checks made to hide in rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage plus 2 () Piercing damage.