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Monster

Grung Elite Warrior

Small Humanoid · Lawful Evil

Volo's Guide to Monsters Page 157
Armor Class 13
Hit Points 49 (9d6 + 18)
Speed Walk 25 ft., Climb 25 ft.
CR 2
STR 7 -2
DEX 16 +3
CON 15 +2
INT 10 +0
WIS 11 +0
CHA 12 +1

Traits

Amphibious

The grung can breathe air and water.

Poisonous Skin

Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become for 1 minute. A creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap

The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 () Poison damage.

Shortbow

Ranged Weapon Attack +5 to hit, range 80/320 ft., one target. 6 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 () Poison damage.

Mesmerizing Chirr Recharge 6

The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be until the end of the grung's next turn.
Confirmation

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