Armor Class
13, 16
Grung Wildling
Small Humanoid · Lawful Evil
Hit Points
27 (5d6 + 10)
Speed
Walk 25 ft., Climb 25 ft.
CR
1
Traits
Amphibious
The grung can breathe air and water.
Poisonous Skin
Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become for 1 minute. A creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap
The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 () Poison damage.
Shortbow
Ranged Weapon Attack +5 to hit, range 80/320 ft., one target. 6 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 () Poison damage.