Armor Class
14
Harengon Brigand
Medium Humanoid · Any Alignment
Hit Points
9 (2d8)
Speed
Walk 30 ft.
CR
1/8
Traits
Pack Tactics
The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't .
Standing Leap
The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Club
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Bludgeoning damage.
Sling
Ranged Weapon Attack +5 to hit, range 30/120 ft., one target. 5 () Bludgeoning damage.