← Hare All Monsters Harengon Sniper →
Monster

Harengon Brigand

Medium Humanoid · Any Alignment

The Wild Beyond the Witchlight Page 235
Armor Class 14
Hit Points 9 (2d8)
Speed Walk 30 ft.
CR 1/8
STR 14 +2
DEX 17 +3
CON 11 +0
INT 10 +0
WIS 11 +0
CHA 10 +0

Traits

Pack Tactics

The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't .

Standing Leap

The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Bludgeoning damage.

Sling

Ranged Weapon Attack +5 to hit, range 30/120 ft., one target. 5 () Bludgeoning damage.
Confirmation

Are you sure?