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Monster

Harengon Sniper

Medium Humanoid · Any Alignment

The Wild Beyond the Witchlight Page 235
Armor Class 14
Hit Points 9 (2d8)
Speed Walk 30 ft.
CR 1/4
STR 10 +0
DEX 17 +3
CON 11 +0
INT 10 +0
WIS 13 +1
CHA 10 +0

Traits

Standing Leap

The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Bludgeoning damage.

Light Crossbow

Ranged Weapon Attack +5 to hit (the target gains no benefit from less than Cover), range 320 ft., one target. 7 () Piercing damage.
Immediately after making this attack, the harengon can use the action.
Confirmation

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