Armor Class
14
Harengon Sniper
Medium Humanoid · Any Alignment
Hit Points
9 (2d8)
Speed
Walk 30 ft.
CR
1/4
Traits
Standing Leap
The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Club
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Bludgeoning damage.
Light Crossbow
Ranged Weapon Attack +5 to hit (the target gains no benefit from less than Cover), range 320 ft., one target. 7 () Piercing damage.
Immediately after making this attack, the harengon can use the action.
Immediately after making this attack, the harengon can use the action.