Armor Class
20
Harmonium Captain
Small, Medium Humanoid · Any Alignment
Hit Points
110 (17d8 + 34)
Speed
Walk 30 ft.
CR
8
Traits
Aura of Command
Allies within 30 feet of the captain are immune to the and conditions. This aura is suppressed while the captain has the condition.
Actions
Multiattack
The captain makes three Harmonium Blade attacks. The captain can also use Dictate if available.
Harmonium Blade
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 () Piercing damage plus 10 () Lightning damage.
Dictate Recharge 5
The captain verbally commands up to three creatures it can see within 60 feet of itself. This magical command must be to undertake an action or to refrain from taking actions (for example, "Throw down your weapons").
A target must succeed on a DC 14 Wisdom saving throw or have the condition for 1 minute, during which time it follows the captain's command. The effect ends early if the target takes damage or if it successfully completes the command. A target automatically succeeds on its saving throw if the command is directly harmful to itself, such as commanding it to walk into fire.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
A target must succeed on a DC 14 Wisdom saving throw or have the condition for 1 minute, during which time it follows the captain's command. The effect ends early if the target takes damage or if it successfully completes the command. A target automatically succeeds on its saving throw if the command is directly harmful to itself, such as commanding it to walk into fire.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.