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Monster

Hierophant Medusa

Large Monstrosity · Any Alignment

The Book of Many Things Page 179
Armor Class 17
Hit Points 237 (25d10 + 100)
Speed Walk 40 ft., Climb 40 ft., Swim 40 ft.
CR 17
STR 22 +6
DEX 20 +5
CON 18 +4
INT 15 +2
WIS 23 +6
CHA 22 +6

Traits

Devotion's Call (1/Day)

The medusa can cast the spell, requiring no material components and using Wisdom as the spellcasting ability.

Legendary Resistance (4/Day)

If the medusa fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively, it makes two Wrathful Strike attacks.

Constrict

Melee Weapon Attack +12 to hit, reach 10 ft., one target. 16 () Bludgeoning damage, and if the target is a Medium or smaller creature, it has the condition (escape DC 20). Until this grapple ends, the target has the condition, and the medusa can't constrict another creature.

Final Blade

Melee Weapon Attack +12 to hit, reach 5 ft., one target. 13 () Slashing damage plus 21 () Force damage. If the target has at least one head and the medusa rolled a 20 on the attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 28 () Force damage from the hit.

Snake Hair

Melee Weapon Attack +12 to hit, reach 5 ft., one target. 11 () Piercing damage plus 5 () Poison damage.

Wrathful Strike

Ranged Spell Attack +12 to hit, range 120 ft., one creature. 22 () Radiant damage, and the target has the condition until the end of its next turn.

Bonus Actions

Petrifying Gaze Recharge 4

The medusa unleashes petrifying magic from its eyes in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw if it doesn't have the condition. If the saving throw fails by 5 or more, the creature has the condition. Otherwise, on a failed save, the creature takes 10 () Force damage, begins to turn to stone, and has the condition. The creature must repeat the saving throw at the end of its next turn. On a failed save, it has the condition, and on a successful save, the effect ends on it. The petrification lasts until the creature is freed by the spell or other magic.
A creature can use its reaction, if available, to shut its eyes to avoid the saving throw. If the creature does so, it has the condition until the end of its next turn.

Legendary Actions

Move

The medusa moves up to its speed without provoking opportunity attacks.

Wrathful Blast (Costs 2 Actions)

The medusa makes one Wrathful Strike attack.

Final Slash (Costs 3 Actions)

The medusa makes one Final Blade attack with advantage.
Confirmation

Are you sure?