Armor Class
17
Hierophant Medusa
Large Monstrosity · Any Alignment
Hit Points
237 (25d10 + 100)
Speed
Walk 40 ft., Climb 40 ft., Swim 40 ft.
CR
17
Traits
Devotion's Call (1/Day)
The medusa can cast the spell, requiring no material components and using Wisdom as the spellcasting ability.
Legendary Resistance (4/Day)
If the medusa fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively, it makes two Wrathful Strike attacks.
Constrict
Melee Weapon Attack +12 to hit, reach 10 ft., one target. 16 () Bludgeoning damage, and if the target is a Medium or smaller creature, it has the condition (escape DC 20). Until this grapple ends, the target has the condition, and the medusa can't constrict another creature.
Final Blade
Melee Weapon Attack +12 to hit, reach 5 ft., one target. 13 () Slashing damage plus 21 () Force damage. If the target has at least one head and the medusa rolled a 20 on the attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 28 () Force damage from the hit.
Snake Hair
Melee Weapon Attack +12 to hit, reach 5 ft., one target. 11 () Piercing damage plus 5 () Poison damage.
Wrathful Strike
Ranged Spell Attack +12 to hit, range 120 ft., one creature. 22 () Radiant damage, and the target has the condition until the end of its next turn.
Bonus Actions
Petrifying Gaze Recharge 4
The medusa unleashes petrifying magic from its eyes in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw if it doesn't have the condition. If the saving throw fails by 5 or more, the creature has the condition. Otherwise, on a failed save, the creature takes 10 () Force damage, begins to turn to stone, and has the condition. The creature must repeat the saving throw at the end of its next turn. On a failed save, it has the condition, and on a successful save, the effect ends on it. The petrification lasts until the creature is freed by the spell or other magic.
A creature can use its reaction, if available, to shut its eyes to avoid the saving throw. If the creature does so, it has the condition until the end of its next turn.
A creature can use its reaction, if available, to shut its eyes to avoid the saving throw. If the creature does so, it has the condition until the end of its next turn.
Legendary Actions
Move
The medusa moves up to its speed without provoking opportunity attacks.
Wrathful Blast (Costs 2 Actions)
The medusa makes one Wrathful Strike attack.
Final Slash (Costs 3 Actions)
The medusa makes one Final Blade attack with advantage.