Armor Class
14
Hoard Mimic
Huge Monstrosity · Neutral
Hit Points
123 (13d12 + 39)
Speed
Walk 30 ft.
CR
8
Traits
False Appearance (Hoard Form Only)
If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the mimic move or act, that creature must succeed on a DC 18 Intelligence () check to discern that the mimic is animate.
Actions
Multiattack
The mimic makes one Bite attack and two Pseudopod attacks.
Bite
Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 16 () Piercing damage plus 7 () Acid damage.
Pseudopod
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 12 () Bludgeoning damage, and the mimic adheres to the target. A creature adhered to the mimic is also by it (escape DC 16). Until this grapple ends, the target is . Ability checks made to escape this grapple have disadvantage.
Caustic Mist Recharge 5
The mimic sprays a fine mist of acid in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 27 () Acid damage and is until the end of its next turn. On a successful save, the creature takes half as much damage and isn't .
Shapechanger
The mimic transforms into a hoard or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.