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Monster

Hoard Scarab

Tiny Monstrosity · Unaligned

Fizban's Treasury of Dragons Page 205
Armor Class 14
Hit Points 7 (3d4)
Speed Walk 20 ft., Burrow 20 ft., Fly 20 ft.
CR 1/8
STR 4 -3
DEX 16 +3
CON 11 +0
INT 3 -4
WIS 8 -1
CHA 6 -2

Traits

False Appearance

If the scarab is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the scarab move or act, that creature must succeed on a DC 18 Intelligence () check to discern that the scarab is animate.

Actions

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage. If the target is a creature, it has disadvantage on attack rolls until the start of its next turn.

Bonus Actions

Scale Dust (1/Day)

The scarab releases magical glittering dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC 13 Dexterity saving throw or be outlined in blue light for 10 minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius and can't benefit from being . In addition, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting on the creature ends the effect on it.
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