Armor Class
20
Hobgoblin Warlord
Medium Humanoid · Lawful Evil
Hit Points
97 (13d8 + 39)
Speed
Walk 30 ft.
CR
6
Traits
Martial Advantage
Once per turn, the hobgoblin can deal an extra 14 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't .
Actions
Multiattack
The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.
Longsword
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 7 () Slashing damage, or 8 () Slashing damage if used with two hands.
Shield Bash
Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 5 () Bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked .
Javelin
Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 30/120 ft., one target. 6 () Piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is .
Reactions
Parry
The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.