Armor Class
18
Horned Devil
Large Fiend · Lawful Evil
Hit Points
199 (19d10 + 95)
Speed
Walk 30 ft., Fly 60 ft.
CR
11
Traits
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.
Searing Fork
Melee Attack +10, reach 10 ft. 15 () Piercing damage plus 9 () Fire damage.
Hurl Flame
Ranged Attack +8, range 150 ft. 26 () Fire damage. If the target is a flammable object that isn't being worn or carried, it starts Burning.
Infernal Tail
DEX Save DC 17, one creature the devil can see within 10 feet.
Failure: 10 () Necrotic damage, and the target receives an infernal wound if it doesn't have one. While wounded, the target loses 10 () Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom () check.
Failure: 10 () Necrotic damage, and the target receives an infernal wound if it doesn't have one. While wounded, the target loses 10 () Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom () check.