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Monster

Hybrid Poisoner

Medium Humanoid · Neutral Good

Guildmasters' Guide to Ravnica Page 217
Armor Class 14
Hit Points 26 (4d8 + 8)
Speed Walk 40 ft.
CR 1
STR 12 +1
DEX 19 +4
CON 14 +2
INT 12 +1
WIS 13 +1
CHA 12 +1

Traits

Assassinate

During its first turn, the hybrid poisoner has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hybrid scores against a creature is a critical hit.

Poisonous Skin

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 () Poison damage.

Actions

Toxic Touch

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or become for 1 minute. At the end of each of the target's turns, it must repeat the save, taking 3 () Poison damage on a failed save, or ending the effect on itself on a successful one.
Confirmation

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