Armor Class
12
Hybrid Shocker
Medium Humanoid · Neutral Good
Hit Points
39 (6d8 + 12)
Speed
Walk 30 ft.
CR
1
Traits
Electrified Body
Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 () Lightning damage.
Illumination
The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Multiattack
The hybrid makes two attacks: one with its shocking touch and one with its tentacles.
Shocking Touch
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 () Lightning damage.
Tentacles
Melee Weapon Attack +4 to hit, reach 15 ft., one creature. The target is (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 () Lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.