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Monster

Ice Mephit

Small Elemental · Neutral Evil

Monster Manual Page 215
Armor Class 11
Hit Points 21 (6d6)
Speed Walk 30 ft., Fly 30 ft.
CR 1/2
STR 7 -2
DEX 13 +1
CON 10 +0
INT 9 -1
WIS 11 +0
CHA 12 +1

Traits

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 () Slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Actions

Claws

Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 3 () Slashing damage plus 2 () Cold damage.

Frost Breath Recharge 6

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 () Cold damage on a failed save, or half as much damage on a successful one.
Confirmation

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