Armor Class
11
Ice Mephit
Small Elemental · Neutral Evil
Hit Points
21 (6d6)
Speed
Walk 30 ft., Fly 30 ft.
CR
1/2
Traits
Death Burst
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 () Slashing damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Actions
Claws
Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 3 () Slashing damage plus 2 () Cold damage.
Frost Breath Recharge 6
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 () Cold damage on a failed save, or half as much damage on a successful one.