Armor Class
14
Icewind Kobold
Small Humanoid · Any Alignment
Hit Points
9 (2d6 + 2)
Speed
Walk 30 ft., Climb 20 ft.
CR
1/8
Traits
Pack Tactics
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't .
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Dagger
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Javelin
Melee or Ranged Weapon Attack +0 to hit, reach 5 ft. or range 30/120 ft., one target. 1 () Piercing damage.