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Monster

Icewind Kobold Zombie

Small Undead · Neutral Evil

Icewind Dale: Rime of the Frostmaiden Page 297
Armor Class 9
Hit Points 19 (3d6 + 9)
Speed Walk 20 ft.
CR 1/8
STR 8 -1
DEX 6 -2
CON 16 +3
INT 3 -4
WIS 6 -2
CHA 3 -4

Traits

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature

The zombie doesn't require air, food, drink, or sleep.

Actions

Javelin

Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 () Piercing damage.
Confirmation

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