Armor Class
9
Icewind Kobold Zombie
Small Undead · Neutral Evil
Hit Points
19 (3d6 + 9)
Speed
Walk 20 ft.
CR
1/8
Traits
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature
The zombie doesn't require air, food, drink, or sleep.
Actions
Javelin
Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 () Piercing damage.