Armor Class
16
Incarnation of Transience
Huge Fey · Neutral
Hit Points
142 (15d12 + 45)
Speed
Walk 40 ft., Swim 40 ft.
CR
7
Traits
Ephemeral Movement
The incarnation can move through other creatures and objects as if they were Difficult Terrain, and its movement doesn't provoke Opportunity Attacks. It takes 5 () Force damage if it ends its turn inside an object.
Magic Resistance
The incarnation has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The incarnation makes three attacks, using Bite or Miasmic Globule in any combination.
Bite
Melee Attack +8, reach 5 ft. 14 () Piercing damage.
Miasmic Globule
Ranged Attack +8, range 60/120 ft. 15 () Acid damage, and the target's Speed is reduced by 10 feet until the end of the incarnation's next turn.
Spectral Stampede
The incarnation moves up to 80 feet in a straight line. Each creature whose space the incarnation enters is targeted once by the following effect. DEX Save DC 16.
Failure: 18 () Force damage. If the target is the incarnation's size or smaller, it has the condition.
Success: Half damage only.
Failure: 18 () Force damage. If the target is the incarnation's size or smaller, it has the condition.
Success: Half damage only.
Bonus Actions
Shape-Shift
The incarnation changes its size to Medium, Large, or Huge.