← Imperator Uthor All Monsters Incarnation of Vibrance →
Monster

Incarnation of Transience

Huge Fey · Neutral

Lost Laboratory of Kwalish
Armor Class 16
Hit Points 142 (15d12 + 45)
Speed Walk 40 ft., Swim 40 ft.
CR 7
STR 21 +5
DEX 20 +5
CON 17 +3
INT 10 +0
WIS 14 +2
CHA 16 +3

Traits

Ephemeral Movement

The incarnation can move through other creatures and objects as if they were Difficult Terrain, and its movement doesn't provoke Opportunity Attacks. It takes 5 () Force damage if it ends its turn inside an object.

Magic Resistance

The incarnation has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The incarnation makes three attacks, using Bite or Miasmic Globule in any combination.

Bite

Melee Attack +8, reach 5 ft. 14 () Piercing damage.

Miasmic Globule

Ranged Attack +8, range 60/120 ft. 15 () Acid damage, and the target's Speed is reduced by 10 feet until the end of the incarnation's next turn.

Spectral Stampede

The incarnation moves up to 80 feet in a straight line. Each creature whose space the incarnation enters is targeted once by the following effect. DEX Save DC 16.
Failure: 18 () Force damage. If the target is the incarnation's size or smaller, it has the condition.
Success: Half damage only.

Bonus Actions

Shape-Shift

The incarnation changes its size to Medium, Large, or Huge.
Confirmation

Are you sure?