Armor Class
14
Incarnation of Vibrance
Huge Fey · Neutral
Hit Points
230 (20d12 + 100)
Speed
Walk 40 ft.
CR
10
Traits
Magic Resistance
The incarnation has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast if available.
Vine
Melee Attack +9, reach 20 ft. 18 () Bludgeoning damage. If the target is the incarnation's size or smaller, it has the condition (escape DC 15) from one of two vines.
Radiant Blast
CON Save DC 17, each creature of the incarnation's choice in a 20-foot Emanation [Area Of Effect] originating from the incarnation.
Failure: The creature takes 14 () Radiant damage.
Success: Half damage.
Failure: The creature takes 14 () Radiant damage.
Success: Half damage.
Bonus Actions
Shape-Shift
The incarnation changes its size to Medium, Large, or Huge.
Teleport
The incarnation teleports up to 60 feet to an unoccupied space it can see. The incarnation can't teleport while it has a creature .