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Monster

Incarnation of Vibrance

Huge Fey · Neutral

Lost Laboratory of Kwalish
Armor Class 14
Hit Points 230 (20d12 + 100)
Speed Walk 40 ft.
CR 10
STR 20 +5
DEX 17 +3
CON 20 +5
INT 10 +0
WIS 16 +3
CHA 21 +5

Traits

Magic Resistance

The incarnation has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast if available.

Vine

Melee Attack +9, reach 20 ft. 18 () Bludgeoning damage. If the target is the incarnation's size or smaller, it has the condition (escape DC 15) from one of two vines.

Radiant Blast

CON Save DC 17, each creature of the incarnation's choice in a 20-foot Emanation [Area Of Effect] originating from the incarnation.
Failure: The creature takes 14 () Radiant damage.
Success: Half damage.

Bonus Actions

Shape-Shift

The incarnation changes its size to Medium, Large, or Huge.

Teleport

The incarnation teleports up to 60 feet to an unoccupied space it can see. The incarnation can't teleport while it has a creature .
Confirmation

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