Armor Class
16
Inquisitor of the Mind Fire
Medium Humanoid
Hit Points
77 (14d8 + 14)
Speed
Walk 30 ft.
CR
8
Actions
Multiattack
The inquisitor attacks twice with its Silver Longsword or uses Mind Fire twice.
Silver Longsword
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () if used with two hands, plus 18 () Force damage.
Mind Fire
The inquisitor targets one creature it can see within 120 feet of it. The target must succeed on a DC 15 Intelligence saving throw or take 17 () Psychic damage and be until the start of the inquisitor's next turn.
Inquisitor's Command Recharge 5
Each creature of the inquisitor's choice that it can see within 60 feet of it must succeed on a DC 15 Wisdom saving throw or be until the start of the inquisitor's next turn. On the target's turn, the inquisitor can telepathically control the target's move, action, or both. When controlled in this way, the target can take only the Attack (inquisitor chooses the target) or action.