Armor Class
11
Inquisitor of the Tome
Medium Humanoid
Hit Points
77 (14d8 + 14)
Speed
Walk 30 ft.
CR
8
Actions
Multiattack
The inquisitor attacks twice.
Force Bolt
Ranged Spell Attack +7 to hit, range 120 ft., one target. 22 () Force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to 10 feet away.
Silver Longsword
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () if used with two hands, plus 18 () Force damage.
Implode Recharge 4
Each creature in a 20-foot-radius sphere centered on a point the inquisitor can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 () Force damage and be knocked and moved to the unoccupied space closest to the sphere's center. Large and smaller objects that aren't being worn or carried in the sphere automatically take the damage and are similarly moved.
Reactions
Telekinetic Deflection
In response to being hit by an attack roll, the inquisitor increases its AC by 4 against the attack. If this causes the attack to miss, the attacker is hit by the attack instead.