Armor Class
17
Iron Defender
Medium Construct · Neutral
Hit Points
30 (4d8 + 12)
Speed
Walk 40 ft.
CR
1
Traits
Keen Senses
The defender has advantage on Wisdom () checks.
Telepathic Bond
While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 () Piercing damage and be (escape DC 13). The defender can have only one creature in this way at a time.