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Monster

Iron Defender

Medium Construct · Neutral

Eberron: Rising from the Last War Page 293
Armor Class 17
Hit Points 30 (4d8 + 12)
Speed Walk 40 ft.
CR 1
STR 16 +3
DEX 14 +2
CON 16 +3
INT 8 -1
WIS 11 +0
CHA 7 -2

Traits

Keen Senses

The defender has advantage on Wisdom () checks.

Telepathic Bond

While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 () Piercing damage and be (escape DC 13). The defender can have only one creature in this way at a time.
Confirmation

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