Armor Class
12
Jackal
Small Beast · Unaligned
Hit Points
3 (1d6)
Speed
Walk 40 ft.
CR
—
Traits
Keen Hearing and Smell
The jackal has advantage on Wisdom () checks that rely on hearing or smell.
Pack Tactics
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't .
Actions
Bite
Melee Weapon Attack +1 to hit, reach 5 ft., one target. 1 () Piercing damage.