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Monster

Jackal

Small Beast · Unaligned

Monster Manual Page 331
Armor Class 12
Hit Points 3 (1d6)
Speed Walk 40 ft.
CR
STR 8 -1
DEX 15 +2
CON 11 +0
INT 3 -4
WIS 12 +1
CHA 6 -2

Traits

Keen Hearing and Smell

The jackal has advantage on Wisdom () checks that rely on hearing or smell.

Pack Tactics

The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't .

Actions

Bite

Melee Weapon Attack +1 to hit, reach 5 ft., one target. 1 () Piercing damage.
Confirmation

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