← Jenks All Monsters Jerot Galgin →
Monster

Jermlaine

Tiny Humanoid · Neutral Evil

Mordenkainen's Fiendish Folio Page 11
Armor Class 11
Hit Points 3 (1d4 + 1)
Speed Walk 30 ft.
CR 1/8
STR 4 -3
DEX 12 +1
CON 13 +1
INT 10 +0
WIS 11 +0
CHA 7 -2

Traits

Lurkers in Shadow

Jermlaine are to darkvision.

Magic Resistance

The jermlaine has advantage on saving throws against spells and other magical effects.

Vermin Friend

The jermlaine can speak to and understand rats and giant rats.

Swarming Rush

A jermlaine adds to its weapon damage rolls while within 5 feet of another, conscious jermlaine.

Actions

Club

Melee Weapon Attack -1 to hit, reach 5 ft., one target. 1 () Bludgeoning damage.

Dart

Ranged Weapon Attack +3 to hit, range 20/60 ft., one target. 3 () Piercing damage.
Confirmation

Are you sure?