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Monster

K'thriss Drow'b

Medium Humanoid · Chaotic Neutral

Acquisitions Incorporated Page 202
Armor Class 14
Hit Points 44 (8d8 + 8)
Speed Walk 30 ft.
CR 3
STR 8 -1
DEX 14 +2
CON 12 +1
INT 14 +2
WIS 11 +0
CHA 18 +4

Traits

Special Equipment

K'thriss wears a (accounted for in his statistics). The robe allows him to cast the following spells: 6/day: (7 missiles)

Awakened Mind

K'thriss can telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language.

Fey Ancestry

K'thriss has advantage on saving throws against being , and magic can't put him to sleep. Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

K'thriss makes two attacks with his sickle.

Sickle

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage.
Confirmation

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