Armor Class
11
K'Tulah
Medium Humanoid · Neutral Good
Hit Points
27 (5d8 + 5)
Speed
Walk 30 ft.
CR
2
Traits
Feline Agility
When K'Tulah moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this ability, K'Tulah can't use it again until she moves 0 feet on one of her turns.
Actions
Quarterstaff
Melee Weapon Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3 () Bludgeoning damage, 4 () Bludgeoning damage if wielded with two hands, or 6 () Bludgeoning damage with shillelagh.
Claws
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Slashing damage.