Armor Class
16
Kal the Crisp
Small, Medium Humanoid · Any Alignment
Hit Points
65 (10d8 + 20)
Speed
Walk 30 ft.
CR
4
Actions
Multiattack
Kal makes two Havoc Hammer or Havoc Flask attacks.
Havoc Hammer
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 9 () Fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 () Fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
Havoc Flask
Ranged Weapon Attack +4 to hit, range 30/90 ft., one target. 13 () Fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 () Fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
After Kal throws the flask, roll a ; on a 3 or lower, Kal has no more flasks to throw.
After Kal throws the flask, roll a ; on a 3 or lower, Kal has no more flasks to throw.