← Kakkuu Spyder-Fiend All Monsters Kala Mabarin →
Monster

Kal the Crisp

Small, Medium Humanoid · Any Alignment

Turn of Fortune's Wheel Page 17
Armor Class 16
Hit Points 65 (10d8 + 20)
Speed Walk 30 ft.
CR 4
STR 16 +3
DEX 14 +2
CON 14 +2
INT 10 +0
WIS 16 +3
CHA 11 +0

Actions

Multiattack

Kal makes two Havoc Hammer or Havoc Flask attacks.

Havoc Hammer

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 9 () Fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 () Fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

Havoc Flask

Ranged Weapon Attack +4 to hit, range 30/90 ft., one target. 13 () Fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 () Fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
After Kal throws the flask, roll a ; on a 3 or lower, Kal has no more flasks to throw.
Confirmation

Are you sure?