Armor Class
15
Kakkuu Spyder-Fiend
Medium Fiend · Chaotic Evil
Hit Points
91 (14d8 + 28)
Speed
Walk 30 ft., Climb 30 ft.
CR
5
Traits
Magic Resistance
The kakkuu has advantage on saving throws against spells and other magical effects.
Spider Climb
The kakkuu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker
The kakkuu ignores movement restrictions caused by webbing.
Actions
Multiattack
The kakkuu makes a Web Snare attack, uses Reel, and makes a Bite attack.
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 () Piercing damage plus 10 () Poison damage.
Reel
The kakkuu pulls each creature within 60 feet of itself that is by its Web Snare up to 30 feet straight toward itself.
Web Snare
Ranged Weapon Attack +6 to hit, reach 30/60 ft., one Large or smaller creature. The target has the condition (escape DC 13). While , the target also has the condition. A web snare grappling a creature can be attacked and destroyed (AC 10; 10 hit points; immunity to bludgeoning, poison, and Psychic damage).