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Monster

Kakkuu Spyder-Fiend

Medium Fiend · Chaotic Evil

Vecna: Eve of Ruin Page 234
Armor Class 15
Hit Points 91 (14d8 + 28)
Speed Walk 30 ft., Climb 30 ft.
CR 5
STR 17 +3
DEX 15 +2
CON 14 +2
INT 6 -2
WIS 10 +0
CHA 10 +0

Traits

Magic Resistance

The kakkuu has advantage on saving throws against spells and other magical effects.

Spider Climb

The kakkuu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.

Web Walker

The kakkuu ignores movement restrictions caused by webbing.

Actions

Multiattack

The kakkuu makes a Web Snare attack, uses Reel, and makes a Bite attack.

Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 14 () Piercing damage plus 10 () Poison damage.

Reel

The kakkuu pulls each creature within 60 feet of itself that is by its Web Snare up to 30 feet straight toward itself.

Web Snare

Ranged Weapon Attack +6 to hit, reach 30/60 ft., one Large or smaller creature. The target has the condition (escape DC 13). While , the target also has the condition. A web snare grappling a creature can be attacked and destroyed (AC 10; 10 hit points; immunity to bludgeoning, poison, and Psychic damage).
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