Armor Class
15
Kalka-Kylla
Large Monstrosity · Neutral
Hit Points
85 (10d10 + 30)
Speed
Walk 30 ft., Swim 30 ft.
CR
3
Traits
Amphibious
Kalka-Kylla can breathe air and water.
False Appearance
While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.
Shell
Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.
Actions
Multiattack
Kalka-Kylla makes two claw attacks.
Claw
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 () Bludgeoning damage, and if the target is a Medium or smaller creature, it is (escape DC 13). Until this grapple ends, the target is . Kalka-Kylla has two claws, each of which can grapple only one target.