Armor Class
13
Kamadan
Large Monstrosity · Unaligned
Hit Points
67 (9d10 + 18)
Speed
Walk 30 ft.
CR
4
Traits
Keen Smell
The kamadan has advantage on Wisdom () checks that rely on smell.
Pounce
If the kamadan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked . If the target is knocked , the kamadan can make two attacks—one with its bite and one with its snakes—against it as a bonus action.
Actions
Multiattack
The kamadan makes two attacks: one with its bite or claw and one with its snakes.
Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage.
Claw
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Slashing damage.
Snakes
Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 () Piercing damage, and the target must make a DC 12 Constitution saving throw, taking 21 () Poison damage on a failed save, or half as much damage on a successful one.
Sleep Breath (Recharges after a Short or Long Rest)
The kamadan exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall for 10 minutes. This effect ends for a creature if it takes damage or someone uses an action to wake it.