Armor Class
17
Karas Chembryl
Medium Humanoid · Neutral Evil
Hit Points
104 (19d8 + 19)
Speed
Walk 30 ft., Climb 30 ft.
CR
8
Traits
Evasion
If Karas is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Karas instead takes no damage if she succeeds on the save and only half damage if she fails. She can't use this trait if she has the condition.
Legendary Resistance (3/Day or 4/Day in Lair)
If Karas fails a saving throw, she can choose to succeed instead.
Actions
Multiattack
Karas makes two attacks using Dread Dagger or Tyrant's Blade in any combination.
Dread Dagger
Melee or Ranged Attack +8, reach 5 ft. or range 20/60 ft. 10 () Piercing damage plus 4 () Necrotic damage.
The dagger magically returns to Karas's hand immediately after a ranged attack.
The dagger magically returns to Karas's hand immediately after a ranged attack.
Tyrant's Blade
Melee Attack +8, reach 5 ft. 8 () Slashing damage, and the target has the condition until the start of Karas's next turn. If the target is already , it instead takes 10 () Psychic damage.
Bonus Actions
Withdraw
Karas moves up to half her Speed without provoking Opportunity Attack action and takes the action.
Legendary Actions
Harrow
WIS Save DC 15, one creature Karas can see within 90 feet of herself.
Failure: 10 () Psychic damage, and the target has the condition for 1 minute. While , the target's Speed is 0 feet, and it repeats the save at the end of each of its turns, ending the effect on a success.
Success or Failure: Karas can't take this action again until the start of her next turn.
Failure: 10 () Psychic damage, and the target has the condition for 1 minute. While , the target's Speed is 0 feet, and it repeats the save at the end of each of its turns, ending the effect on a success.
Success or Failure: Karas can't take this action again until the start of her next turn.
Stealth Attack
Karas makes one Dread Dagger attack and uses Withdraw.